Gun

A purchasable weapon that neutralises hostile entities outright — no sanity bonus, but more stopping power.

What it does

The gun is a purchasable step up from the taser. It does not hand you the small sanity bonus that a taser gives on a confirmed anomaly, but it offers more stopping power for dealing with hostile entities that get loose in the hospital.

It covers the same roaming threats as the taser — ghosts, shapeshifters/mimics and hiders — and is a good pickup once you are comfortable with the basics and want a more decisive answer to the tougher encounters.

As with the taser, the gun is strictly an inside-the-hospital tool. Nothing beats simply never admitting a dangerous patient in the first place, so treat your weapons as a safety net behind solid check-in play.

Main uses

  • Neutralise hostile roaming entities
  • Back up the taser against tougher threats

Anomalies it counters

AnomalyCategoryDanger
Ghost 🩸 Monsters Medium
Shapeshifter 🩸 Monsters High
Hiders 🩸 Monsters Medium

Tips

  • Buy the gun once you have the shift basics down and want more reliable takedowns.
  • Weapons are a backup — clean check-in play prevents most threats before they start.

FAQ

What does Gun do in Animal Hospital?

A purchasable weapon that neutralises hostile entities outright — no sanity bonus, but more stopping power.

How do you get Gun?

Purchasable upgrade.

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