Taser

Your first weapon, unlocked after a few shifts. Stuns roaming threats and gives a small sanity bonus on a confirmed anomaly.

What it does

The taser is the first weapon you earn, typically after a few completed shifts, and it turns the roaming monsters from unavoidable sanity drains into manageable threats. Using it on a confirmed anomaly even returns a small sanity bonus, so it can be a net positive rather than just a defensive tool.

It shines against mobile entities: ghosts that drift toward you, a Shapeshifter (now called the Mimic) that suddenly drops its disguise, and Hiders you have pinpointed by their heavy breathing. Keeping it ready means you are never caught defenceless mid-shift.

The taser is not a substitute for good check-in habits — it does nothing about a patient you admit at the window — but for anything already loose inside the hospital, it is your reliable first answer.

Main uses

  • Drive off ghosts that close in on you
  • Stop a Shapeshifter/Mimic the moment it transforms
  • Deal with Hiders you have located by their heavy breathing

Anomalies it counters

AnomalyCategoryDanger
Ghost 🩸 Monsters Medium
Shapeshifter 🩸 Monsters High
Hiders 🩸 Monsters Medium

Tips

  • Keep the taser ready when you sense a roaming threat; the transformation of a Mimic is fast.
  • Landing it on a confirmed anomaly gives a small sanity refund — a nice bonus.

FAQ

What does Taser do in Animal Hospital?

Your first weapon, unlocked after a few shifts. Stuns roaming threats and gives a small sanity bonus on a confirmed anomaly.

How do you get Taser?

Unlocked after completing roughly three to four shifts.

← All items